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Öğe Human-centred performance criteria for adaptive fa?ade design: Based on the results of a user experience survey(Pergamon-Elsevier Science Ltd, 2022) Koyaz, Mine; uenlue, AslihanIndoor environmental conditions have significant effects on the user, in terms of comfort, satisfaction, and well-being. Even though the facade is one of the main systems that shape the indoor environment, there is a lack of research on how it affects the user. In work environments, not only indoor conditions but also the daily in-teractions with the building's facade (i.e. opening a window, closing a window blind, or simply looking through a window) have a consequential impact on the user experience. In that respect, as a part of ongoing doctoral research, an international online survey study was conducted to investigate users' experiences in their work environments, related to the building's facade. The questionnaire was structured not only to understand the users' current experiences but also their anticipations in terms of a preferred user experience concept. Hence, portrays a perspective on the question: what do users want from the facade that they are interacting with, in work environments? This paper primarily presents the effects of the human factors on the preference levels of different user experiences and interpretation of the results leads to the determination of human-centred performance criteria for adaptive facade design.Öğe Unfolding the material: A proposal of a multi-sensory experience oriented material exhibition medium(Elsevier Ltd, 2022-07) Şentop Dümen, Ayça; Koyaz, MineAbstract: Experience with a product or a space occurs via different interfaces and one of those, perhaps the most significant one, is the material. Sensory properties of materials along with technical ones are essential inputs during the material selection process in design. This leads to the necessity of material exhibition platforms specifically configured for design students and novice designers, where material properties can be observed through experiencing, and experimenting. Thus, a multimodal reasoning process can be generated which would enhance design thinking. Through its theoretical and experimental phases, this study aims to develop the fundamental considerations and propose a model for a multi-sensory material exhibition medium where both tangible and intangible characteristics of materials can be observed, and interacted with, thus inducing hands-on learning. The study further aims to propose a material information system where quantitative and qualitative information are given in a visual representation layout. By adopting a participatory mindset, two workshops (15 + 10 days) were conducted with architecture faculty students, thus enabling audience opinion during the design of systems and transformation of material properties into scalar data and diagrams. The results and the merits of the proposed exhibition medium are presented and the educational implications are discussed. © 2022 The Author(s)